Applied to starting attributes, capped at 100. Ties use the game’s attribute order.
Focuses on the 8 Primary Attributes, Vitals, and Health Growth projection.
Each level requires 10 Major or Minor skill increases. Attribute multipliers depend on governing skill advances: 1–4 = 2×, 5–7 = 3×, 8–9 = 4×, and 10+ = 5× (Luck has no multiplier). Health gain is strictly non-retroactive: ⌊Endurance / 10⌋ per level-up.
Progression Optimizer Presets
Attribute Leveling Priority
Mechanics Note: Endurance is prioritized first across all archetypes because Morrowind's level-up Health gain is non-retroactive. Stealth builds prioritize Strength over Speed as sneak attack multipliers scale directly with Strength.
Level-by-Level Training Itinerary
Attribute Level-Up Picks (3/3)
CustomLevel 1
Male Dark Elf · The Lady
Leveled Vitals (Level 1)
+0 Total HP GainedPrimary Attributes
Health Growth Projection(Level 1 → 50)
| Level | Endurance rushed | Endurance delayed |
|---|---|---|
| 1 | 40 | 40 |
| 10 | 96 | 76 |
| 20 | 194 | 116 |
| 30 | 294 | 161 |
| 40 | 394 | 226 |
| 50 | 494 | 311 |