siltstrider.tools — Morrowind build planner & challenge run generatorProgression simulator, 5x multiplier training, and health projection.

Character Level Simulator & Progression Optimizer

Simulate leveling to theoretical cap, calculate non-retroactive Health growth, and generate 5x multiplier Misc training itineraries.

Applied to starting attributes, capped at 100. Ties use the game’s attribute order.

Progression View:

Focuses on the 8 Primary Attributes, Vitals, and Health Growth projection.

Morrowind Leveling Invariants:

Each level requires 10 Major or Minor skill increases. Attribute multipliers depend on governing skill advances: 1–4 = 2×, 5–7 = 3×, 8–9 = 4×, and 10+ = 5× (Luck has no multiplier). Health gain is strictly non-retroactive: ⌊Endurance / 10⌋ per level-up.

Progression Optimizer Presets

Max Cap: Level 100
50 / 100

Attribute Leveling Priority

Detected Archetype:Diplomat / Merchant
#1Endurance
#2Personality
#3Speed
#4Agility
#5Strength
#6Willpower
#7Intelligence
#8Luck

Mechanics Note: Endurance is prioritized first across all archetypes because Morrowind's level-up Health gain is non-retroactive. Stealth builds prioritize Strength over Speed as sneak attack multipliers scale directly with Strength.

Level-by-Level Training Itinerary

Step 1 of 49
Level 1 → Level 2+4 HP Gain
Attribute Level-Up Picks (3/3)
Endurance40 → 45
+5
Personality40 → 45
+5
Speed40 → 45
+5
Stats Only mode simulates attribute and vitals progression directly without micromanaging skill training. Switch to Stats & Skills mode for exact trainer recommendations.

CustomLevel 1

Male Dark Elf · The Lady

Theoretical Cap: Lvl 96

Leveled Vitals (Level 1)

+0 Total HP Gained
Health
40/40
Magicka
40/40
Fatigue
160/160

Primary Attributes

Strengthbase 40
40
Intelligencebase 40
40
Willpowerbase 40
40
Agilitybase 40
40
Speedbase 40
40
Endurancebase 40
40
Personalitybase 40
40
Luckbase 40
40

Health Growth Projection(Level 1 → 50)

+183 HP Advantage
0200400600Lv 11020304050Endurance 100 at Lv 13494311
Health by level
LevelEndurance rushedEndurance delayed
14040
109676
20194116
30294161
40394226
50494311
Rushed Endurance: 494 HP
Delayed Endurance: 311 HP
Permanent HP lost if Endurance is delayed: -183 HP
Delayed means Endurance stays flat until level 20, then rises by 2 a level. Health gained at a level-up never updates later.