siltstrider.tools — Morrowind build planner & challenge run generatorProgression simulator, 5x multiplier training, and health projection.

Morrowind Level Simulator & 5x Multiplier Progression Planner

Level Simulator

Choose a target level and plan which skills to raise and which three attributes to increase at each level-up.

Planning for Dark Elf Custom · change in the Character Builder

Ten total Major or Minor skill increases earn a level-up. Miscellaneous skills are outside your class: raising them helps attribute bonuses without advancing that level counter. A ×5 bonus means +5 attribute points, not five times your attribute. Follow each step’s skill increases before resting to level up, then choose its three attribute increases. Raising Endurance earlier improves Health gains on later levels. Training costs are estimates.

Progression View:

Projects attributes and Health, even beyond your remaining class-skill levels; it does not guarantee those levels are reachable.

Advanced options

Applied to starting attributes, capped at 100. Ties use the game’s attribute order.

How this is calculated

Each level requires 10 Major or Minor skill increases. When you level up, choose three attributes to raise.

Raising skills governed by an attribute increases its level-up bonus. All skills count toward that bonus, including Miscellaneous skills: 1–4 = 2×, 5–7 = 3×, 8–9 = 4×, and 10+ = 5×. With no skill increases, the attribute gains 1 point. Luck always gains 1.

Each level adds one tenth of your new Endurance to Health, keeping the fraction: Endurance / 10. Raising Endurance later does not give back Health missed at earlier levels or recalculate starting Health.

Leveling Presets

Max Cap: Level 100
50 / 100

Attribute Leveling Priority

Detected Archetype:Melee Tank / Warrior

Detected from major skills Long Blade, Heavy Armor and Block.

#1Endurance
#2Strength
#3Agility
#4Speed
#5Willpower
#6Personality
#7Intelligence
#8Luck

Mechanics Note: Endurance is prioritized first across all archetypes because Morrowind's level-up Health gain is non-retroactive. Stealth builds prioritize Strength over Speed as sneak attack multipliers scale directly with Strength.

Level-by-Level Training Itinerary

Step 1 of 49
Level 1 → Level 2+4.5 HP Gain

Attribute Level-Up Picks (3/3)

Endurance40 → 45
+5
Strength40 → 45
+5
Agility40 → 45
+5
Stats Only mode simulates attribute and vitals progression directly without micromanaging skill training. Switch to Stats & Skills mode for exact trainer recommendations.

Dark Elf CustomLevel 1

Male Dark Elf · The Lady

Theoretical Cap: Lvl 96

Leveled Vitals (Level 1)

+0 Total HP Gained
Health
40/40
Magicka
40/40
Fatigue
160/160

Primary Attributes

Strengthbase 40
40
Intelligencebase 40
40
Willpowerbase 40
40
Agilitybase 40
40
Speedbase 40
40
Endurancebase 40
40
Personalitybase 40
40
Luckbase 40
40

Health Growth Projection(Level 1 → 50)

+174 HP Advantage
0200400600Lv 11020304050Endurance 100 at Lv 13497323
Health by level
LevelEndurance rushedEndurance delayed
14040
1098.576
20197116
30297165
40397234
50497323
Rushed Endurance: 497 HP
Delayed Endurance: 323 HP
Permanent HP lost if Endurance is delayed: -174 HP
Delayed means Endurance stays flat until level 20, then rises by 2 a level. Health gained at a level-up never updates later.