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Morrowind Enchanting & Soul Gem Calculator

Enchanting

Calculate enchantment points, constant effect soul requirements, self-enchant probabilities, and enchanter barter fees.

Using Dark Elf Custom · change in the Character Builder:Enchant 50 (INT: 40 | LUK: 40)

Enchantment Configuration

Use the trapped creature's soul size, which can be smaller than the gem's capacity.

Armor and clothing use When Used or Constant; On Strike requires a melee weapon, thrown weapon or ammunition.

Enchantment Output & Barter

Capacity Usage0 / 15 Points

Choose an effect to see your chance to enchant it yourself and what enchanters charge.

Self-Enchant Chancenot calculated yet
Base Gold Valuenot calculated yet
Effects Summary
How this is calculated

Stronger, longer-lasting and wider effects use more enchantment points. The total must fit within the item's capacity. Target range costs 1.5 times as much as Self or Touch.

Constant Effect needs a soul worth at least 400 points, such as a Golden Saint or Ascended Sleeper held in a Grand Soul Gem or Azura's Star.

Each effect adds ((Min + Max) × Duration + Area) × BaseCost × 0.025 to a running cost. Min, Max and Area count as at least 1; the running cost is at least 1, then Target multiplies it by 1.5. Constant Effect uses 100 for Duration. Capacity adds each running cost rounded down, so earlier effects count again as later effects are added.

Your Enchant skill, Intelligence, Luck and fatigue affect the chance of making the item yourself. More points make it harder. This estimate assumes full fatigue.

Success chance: (Enchant + 0.2×Int + 0.1×Luck − 3×Precise Points) × Fatigue, with an additional ×0.5 for Constant Effect, truncated and limited to 0–100%. Precise Points adds the running costs before rounding; Int means Intelligence. Full fatigue uses ×1.25.

Base Gold Value uses only the final running cost ×1000, truncated before barter. Constant Effect has no extra price multiplier. These calculations follow the OpenMW 0.51 source for a single item.

A hired enchanter's price depends on their Mercantile and disposition toward you, as well as your Mercantile, Personality and Luck.

Janand Maulinie (Vivec, Guild of Mages)Merc: 10 · Pers: 45
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Ilen Faveran (Balmora, Temple)Merc: 10 · Pers: 38
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Maren Uvaren (Tel Aruhn, Maren Uvaren: Enchanter)Merc: 20 · Pers: 50
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Sauleius Cullian (Ebonheart, Imperial Chapels)Merc: 10 · Pers: 57
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Ureso Drath (Ald'ruhn, Temple)Merc: 10 · Pers: 45
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Dabienne Mornardl (Wolverine Hall: Mage's Guild)Merc: 10 · Pers: 45
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Miraso Seran (Sadrith Mora, Telvanni Council House, Entry)Merc: 10 · Pers: 45
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Tanar Llervi (Ald'ruhn, Guild of Mages)Merc: 10 · Pers: 45
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Audenian Valius (Vivec, Telvanni Enchanter)Merc: 16 · Pers: 58
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Galar Rothan (Sadrith Mora, Telvanni Council House, Entry)Merc: 10 · Pers: 51
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Galbedir (Balmora, Guild of Mages)Merc: 10 · Pers: 45
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Llandris Thirandus (Vivec, High Fane)Merc: 10 · Pers: 40
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Felayn Andral (Holamayan Monastery)Merc: 20 · Pers: 40
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Folms Mirel (Caldera, Guild of Mages)Merc: 10 · Pers: 43
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Barusi Venim (Tel Aruhn, Tower Living Quarters)Merc: 10 · Pers: 39
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